

I mean, it doesn't really make sense for it to have Pre-emphasis anyway. It's possible that the Pre-emphasis flags were made in error. So you have to either buy a 2nd hand copy of the original CD release, or pirate (at least) the soundtrack.įrom what I read on a certain piracy site, the full retail version doesn't contain Pre-emphasis, and the tracks are bit-identical (besides the data track of course.) to the shareware release, which has Pre-emphasis. The engine source code has been released, and you can get many community-built, free engines, but you still need game data to play it.īut sadly, B), none of the places selling Quake nowadays (e.g. The commercial game is still being sold actively. There's a 1-episode shareware version, which is software rendering only and afaik a DOS executable, and that's it. You can pirate it as it's freeware, but there is, to date, no standalone release of the OSTĪ) Quake isn't freeware at all. No (it's freeware so would be a huge waste of cash) and no. But I had to fire up a Windows VM to run it, CBA to get mono set up on the Mac beyond installing it. Someone I know on IRC authored a tool and uploaded it for me to which worked. I was on a Mac, so I only tried the command-line tools, which I could build OK but none of them handled ID1.PAK. To open the quake pak you need pak explorer. Some of the later tracks are pretty boring, but it's made up for by the scorching main theme (must be listened to at high volume). On topic, in my opinion Quake has one hell of a score, and unlike Ghosts it's proper ambient. Vrenna also provided some of D3's awesome ambient level noises.

Doom 3's intro theme was Clint Walsh with Chris Vrenna production, though. :edit: Ninja'd by 17 minutes, how embarassing.

The really annoying thing is that interviews suggest there's a whole cache of Trent's Doom 3 work sitting on a disc somewhere. It's also rather funny going through the sound files and listening to Trent voicing "large pain 1-22". With very few exceptions (mainly the common garden zombie noises), they're much better than the final versions produced by Ed Lima, Christian Antkow etc, and even that little handful of replacement sound definitely enhances the atmosphere. For some reason they're mixed very quietly in the downloadable soundpack, but that's easily fixed via winrar/notepad modding. No music, the only Trent material for Doom 3 that's been made available (via the leaked beta) are sounds for the zombie, Zombie Commando, Imp, Pinky, Hellknight, some of the weapons and some little misc things (mostly player noises). The music he did for Doom 3 is also very good.
